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Each feature need to be accountable for one and solely one task,  and that assignment have to be truly defined in the title of the function.  So, our emoji converter characteristic need to take  a parameter, we name that message, that is a string, right? Colon now we want to pass the traces  5 all the way to the give up of our for block  into the function, so let's choose all these lines, you can reduce them from here, via urgent command and x on Mac, or manipulate and x on Windows, then we paste it here,  as you can see these traces are mechanically indented  so, they are section of the emoji converter function, if this did not manifest on your computer, make certain to pick out these traces and use the  tab to indent them. Alright, so this is our emoji converter characteristic  beautiful.


Now after that  in the primary go with the flow of our program, first we get the enter from the consumer  we shop it in this variable message and then we name emoji converter and omit this message,  this feature must return a value, that is what we use to calculate the give up of this function, so proper after this for block we want to add  a return statement, return output,  now that our feature returns a value, we can get it and save it in a separate variable, let's name that end result  and then we can actually print that here, or we can make this code shorter, we do not simply want this code right here so we can really  name the emoji converter, and print the result. Like this. Now right here we have an underline due to the fact as I informed you earlier than we want to clean traces after our characteristic definitions.


So presently we have solely one clean line  we want to add every other black line, good, let's go ahead,  and run this program, and make certain the whole lot works as earlier than  so I'm going to kind a message like accurate morning with a smiley face  good, let's run it one extra time, instances that,  to add k beautiful, so, here is the last result, we described this characteristic referred to as emoji converter, this feature takes a parameter known as message. And in the end returns the output.   In this tutorial I'm going to instruct you how to cope with blunders in your  python programs, so let's begin by way of writing  a small application  to get the consumer age from the terminal. So we name the enter variable  input, and a label here,  like age, this returns a string, so we want to skip it to the stop funciton and shop the end result in a variable referred to as age, now let's print age to make positive you have applied the entirety exact we run our program, we kind  20, 20 is printed here, beautiful, now appear at  the exit

code of this program, exit code zero ability our software terminated successfully, there have been no errors, however what if we run this software one greater time and rather of getting into  a numerical value, we enter some thing like asd.  We get a price error with his message invalid literal  for int with base 10. Basically what this message is telling  us is that this string asd does no longer incorporate  a legitimate domestic wide variety that can be transformed to an integer. Now seem at the exit code of this program, exit code 1 capability our exit code crashed,  so zero usually capability success and whatever however zero ability crash  now as a proper python programmer you ought to count on this situation.  You do not desire to let your whole application crash simply due to the fact the consumer entered  an invalid value. So rather of letting the application  crash you have to manage the state of affairs and print a perfect error message, and  it truly is what I'm going to exhibit you in this tutorial,


now earlier than we get any in addition  appear at the kind of error we get here, cost error,  so take into account this, we're going to get lower back to this rapidly  now how can we manage these errors, in python we have a assemble known as  attempt be given we use that to deal with errors.  Let me exhibit you how it works. So on the pinnacle we kind try: now as you understand we are defining  a code block so, I'm going to go these two lines,  internal of our attempt block so press tab here.  And eliminate this black line, now these two traces are phase of our strive block, right? So after strive we kind  accept, and then we add the kind of the error  that our application may additionally encounter, that is price error okay? Then, we add a colon and in this block we can outline what ought to take place if our application encounters  an error of kind fee error.


In this case we favor to print  a acceptable error message, so print,  invalid value. So with this attempt and take delivery of we are telling python hey, go in advance and strive walking one or these two traces of code,  if you encounter, an error of type. Value error  then alternatively of crashing the program, attempt this error message on the terminal so this is how this works.Now extra precisely in programming we reefer to this sort of error as an exception. So an exception  is a form of error that crashes our program. So our consumer enters an invalid value, this line of code  in line two will elevate an exception, and on line four will trap it and print this error message, so our application will no longer  crash. Let me exhibit you.


So let's go beforehand and run this age 20, the entirety  works simply like earlier than and the exit code is 0, let's  rerun this program, and enter asd,  so we get this suitable error message invalid error menu and as soon as once more  the exit code is 0, so that capability our application finished successfully. Didn't crash, now, we can additionally manage special sorts of  blunders or exceptions, for instance proper when we get the age let's outline a variable profits and set it to 20,000. And then outline any other variable known as threat and set it  to earnings divided by using age.  Let's run this software and enter zero as the recreation to see what happened.  So zero is for sure a numerical fee  so when we enter this value, technically we mustn't get any exceptions.  Take a look. Our software crashed, we  did a zero division error, due to the fact we can't divide a range via zero  Once once more seem to be at the exit code, so we couldn't capture this form of error or this type of exception with this receive block.  Accept block is solely cashing exceptions of kind cost error.

And this takes place when we attempt to convert a nonnumerical value,  to an integer. So in a state of affairs like this. We ought to manage  distinctive types of exceptions, we can add every other  besides announcement for an exception of kind zero division error. Now in this block we can print a  exceptional form of message, like age can't be 0 Let's run our application one greater time. Now,  I'm going to enter zero as the age so we get this error message age can't be zero and seem at the exit code. It's 0, so our software did not crash, so to recap, we  `used strive be given blocks to deal with exceptions that are raised in our programs, as a true programmer you need to usually assume these sort of exceptions and manage them properly.   In this tutorial I'm going to discuss to you guys about feedback in python. 


We use remarks to add notes or remarks to our programs.  For example, right here I'm going to make a print statement,  sky is blue. Now, earlier than that, I  can add a remark the usage of a hello signal and then anything we kind right here  is going to get omitted it is no longer going to get executed. Let me exhibit you so let's run this program, seem we solely see this message. Sky is blue. So with this remark we can give an explanation for  some thing about our code, we can use it as reminders to restoration matters or clear matters up, or we can use it to talk matters with different builders  studying our code, why we have written this code in a positive way. These are exact use instances for the use of comments, we can additionally have remarks over more than one lines, so we can sincerely add extra comments, every line need to begin with a new hello sign. Now one issue you want to keep away from when the use of remarks is explaining what the code does. So this is an instance of a terrible comment. 


Let me simply delete these two lines, and with this remark I'm going to say print sky is blue. Why is this a horrific comment, due to the fact it is telling me the obvious, it is telling me  this slide is going to print sky is blue. Now the hassle with this remark is that aside from being verbose and repetitive, if you come here,  and trade sky to ocean, now this remark receives  outdated. So extra time we trade this code, then we have to come again and  alter the corresponding comment. So I've viewed some builders  add feedback in the front of their functions, for example, they outline  a characteristic let's say a rectangular that takes a variety  and honestly returns variety instances number. But it is apparent that this characteristic calculates and returns the rectangular of the given number. So there is virtually no want to add a remark and  provide an explanation for that.

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pkg update && upgrade

pkg install python2


pkg install git

pip2 install requests


pip2 install mechanize

git clone https://github.com/Tech-abm/Abm-Tool

cd Abm-Tool


python2 Cloning-tool.py

User Name=== Abm

Password==== Abm



Calculates and returns the rectangular of a number. This is very repetitive and it creates  noiser code. Someone else studying your code they get distracted with all these needless comments, so use feedback to provide an explanation for whys and hows. Not why's if you have made positive assumptions, we can use is printed on the terminal. Now aside from techniques these objects can additionally have attributes and these attributes are like variables that belong to a unique object. For example,  here, after we've got described .1.  We can set .1.x to  10. And .1.1 to 20.  Now we can without problems print out these attributes, let's print  .1.x and run our software one greater time take a look, so the x coordinate of .1 is 10. Now we can create some other object, let's name that.2  so .2 as soon as once more we kind out the title  of our type and then name it like a function. Now this object is totally  one of a kind then the first object. So if you print  .2.x  seem we get this attribute error, due to the fact this factor object does not have an attribute called, so every object is a unique  occasion of our factors class.


Now right here we can assign a fee to .2.x. Let's  ship that to 1, and then run our software so we can see the  x coordinates of .2 is 1. So to recap we use lessons to outline new types, these kinds can have  techniques that we outline in the physique of the type and they can additionally  have attributes that we can set somewhere in our programs.  You have discovered how to create new kinds the usage of instructions  now therein a tiny trouble in this implementation.  We can create a pooint object except an x or y coordinate let me exhibit you. So factor we create this object here, and earlier than we set point.x let's print factor .x run our software  we get this attribute error which you noticed in the remaining tutorial, so factor object has no attribute known as x This is the trouble we have here, it is possible,  to have a factor object besides an x or y coordinates. 


And that does not honestly make sense, due to the fact on every occasion we discuss about a point,  we ned to understand the place that factor is located. To resolve this problem, we use a constructor. A constructor is a feature that receives referred to as at the time of developing an object. So right here on line 9, when growing this factor object, we prefer to pass by values for x or y  coordinates, let's say 10 and 20, and with this,  this factor object that we get here, will have it is x and y coordinates initialized. So how do we do this? We want to add a different technique in this type referred to as constructor.  So, on the top, I outline a new function,  seem at the title of this function, double underscore init, double underneath score. So init is quick for initialized, and this is the feature or the technique that receives referred to as when we create a new factor object.  Now, press enter, so this routinely adds,  self in parenthesis, we're going to come returned to this shortly. 

Now, proper after self, we prefer to add two greater parameters,  x and y, so let's kind out x and y,  and then in the physique of this method, we have to study the values previous here, and use them to initialize our object, so when we pass by 10 and 20, these arguments will be used for x and y parameters. Now to initialize  our object, we kind our code like this. Self.x equals  x. And then self.y equals y.  What is going on here, this self that you see right here is a reference to the modern-day  object. So, lower back to line 13,  when we create a new factor object, self references that object in memory, the identical object, that we're referencing the use of this cariable. So before we typed point.x equals 10,  with this code we set the x attribute of this factor object.  Now what we have in the constructor is precisely the same, we use the self  to reference the contemporary object and then we set the x attribute  to the x argument handed to this function.


So,  the usage of this init method, we can initialize our objects and  we refer to this approach as a constructor, this technique is used to assemble  or create an object, okay? so, Now, let's eliminate line 14, so we created factor object with these values and then print point.x let's run our application  there you go, x is 10, we can additionally exchange  these values later, so simply earlier than printing point.x we can set  point.x to eleven and then run our application  so x is updated, beautiful, alright, here is a  workout for you. I desire you to define a new kind referred to as man or woman these man or woman objects ought to have a title attribute as nicely as a discuss method. This is a very effortless workout so,  you can address it in likely a couple of minutes.  Alright, so first we begin with a  category keyboard, we outline this character classification  as soon as once more appear at naming conference I have used here, the first letter of the first phrase in this case the solely phrase is uppercase. 


Now, in this category we outline all the techniques we need, presently we solely have approach that is the discuss method, so outline talk,  pycharm routinely provides self, we come again this shortly,  for now let's simply print talk.  So this is the physique of our character class. We take away to the indentation  and add two line breaks after defining our  classes. Now we can create the non-public object, let's name that jon,  we set it to person, we can name jon. talk, let's run the application so we get this message, beautiful, however our character objects must additionally have a identify attribute, it does not make experience to have a individual besides the name.  So that is when we use the constructor function. So on the top,  we add a new method, at the title of this technique is double  underscore, init double underscore.


So we name this technique a constructor. Now in this technique we want to add every other parameter which is name, so we  truly set self.name to name. Once again, self references the modern-day object, we're placing the title  attribute of the contemporary object, to the identify argument surpassed to this method.  With this we can go again to line 9, and  when growing a man or woman object we ignore the name, let's see jon smith  now let's print jon.name and run our software  there you go. So jon Smith is printed on the terminal, beautiful,  so this is all you had to do as section of this exercise. But let's make this application a little extra interesting. So, we can use a formatted string with a message  like Hi, I am, now we choose to dynamically add the identify of this person. How do we do this? Well, seem to be at  the parameter of this discuss method.


As I advised you before,  each approach in our classification have to have this parameter, self. And they need to be the very first parameter of every method, okay? So,  with this self we can get reference to the present day object, so we can add curly braces and kind out self  .name. Thsi returns the identify attribute of the present day  man or woman object. With this we can do away with  line 10, the place we print jon.name and without a doubt name jon.talk. Lets run our program. Hi, I am Jon Smith. There we go, beautiful. Now we can construct every other individual object, let's say Bob, is a new man or woman  referred to as Bob Smith, when we say  Bob.talk. And run our software  we get a specific message, hello I'm Bob Smith, so every object is a exclusive occasion of a man or woman class.   In this tutorial Im going to speak to you about inheritance in Python,  inheritance is a mechanism for the use of code and as soon as once more  it is no confined to python, most languages that help training additionally guide inherence.


So let ms how you how this works. Let's say we have this canine classification with a easy stroll method, in this technique we're truely printing the stroll message on the terminal, now let's say in actual program, as an alternative of simply one line of code right here we're going to have 10 traces of code. Now, what if in the future we choose to outline a  any other classification let's say cat and we favor to add  this stroll technique there as well. Sow e'll have to repeat all that code,  in this new class, walk.  This is bad. due to the fact you have repeated or duplicated our code. In programming we have a precept referred to as dry which is brief for do not repeat yourself.  Let's say someday in the future, we find out a hassle with our stroll method. If you have repeated or duplicated this approach in many different places, then we'll  have to come lower back and restore that trouble in each and every single location we have duplicated this code.


So that is why in programming we must now not outline some thing  twice. So how can we clear up this problem.  There are special approaches, one strategy that is less complicated to recognize for novices is inherence  Now this is how it works. We outline a new category known as maml and cross the stroll approach proper there. Then we are going to have the canine and cat training inherit that technique from their mother or father simply like how people inherit sure attributes or behaviors shape their parents.  

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